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The tool converts the output of deformer-based rigs to weight maps, speeding up rig evaluation and making it possible to export complex rigs to applications that have limited deformer support.
AUTODESK MAYA 2017 MOUSE POINTER UPDATE
The Lattice deformer is also now GPU-accelerated to improve performance and there is a new HIK evaluator designed to improve the speed of HumanIK characters by “up to six times”.Īgain, the update also includes features added in Maya LT 2017 Update 3, including the Bake Deformer Tool – now renamed Bake Deformation to Skin Weights. Rigging: new Visibility mode for rig controls, faster rig evaluationĬharacter riggers get a neat new Visibility mode (above) designed to reduce visual clutter on rigs by only showing controls when the mouse cursor passes near them.
![autodesk maya 2017 mouse pointer autodesk maya 2017 mouse pointer](https://i.ytimg.com/vi/1yxd46tOnIw/maxresdefault.jpg)
Maya LT 2018 also incorporates a number of more general animation features from Update 3, including improved support for timecode, and support for a greater number of framerates. The Time Editor also now supports animation layers: a feature originally rolled out in Maya LT 2017 Update 3. The option makes it possible to convert short movement clips into complete walk cycles. The clip-based Time Editor introduced in Maya LT 2017 also gets an update, adding a new Loop Progressive option to extend animation continuously when played back. Other animation features: further updates to the Time Editor The colour palette has also been updated to make it easier to pick out locked curves, keys and tangents and it is now possible to customise common curve and key types – a much-requested feature. Several make its workflow more similar to that of the Classic Graph Editor it superseded: for example, curve selection is now a two-click process, making it harder to move curves accidentally.Ĭurves are now set to use non-weighted tangents by default and auto frame is on by default, meaning that the graph view is automatically adjusted to fit the curve selected. Maya LT 2018 also makes a number of usability improvements to the new Modern Graph Editor. Graph Editor: workflow improvements and new options to set custom colours Maya LT 2018 also introduces a new UV Shell marking menu accessible by right-clicking in the viewport, making it possible to edit UV shells quickly without having to go to the UV Editor.
![autodesk maya 2017 mouse pointer autodesk maya 2017 mouse pointer](https://i.ytimg.com/vi/nWnSshc9OZM/maxresdefault.jpg)
On top of that, Autodesk’s blog mentions a “new intelligent stacking feature that lets you stack similar UV shells, automatically redistribute UVs for even spacing, and constrain the movement of UVs along edges”. The update also includes the improvements to UV workflow rolled out in Maya LT Update 3, including the option to cut and sew UV edges in the viewport, and a redesigned UV Editor. UV editing: further iterations to the redesigned UV Editor There are also new options to convert the edges on a Smooth Mesh Preview to curves based on the smooth mesh shape and new hotkeys for common tasks like duplicating or extruding model components. These include a new Circularize command (above), which converts selected geometry into a perfect circle, making it easier to create circular extrusions that blend with a base mesh. The update also introduces a number of new hard-surface modelling features rolled out in Maya 2018 itself. Modelling: new Circularize command and workflow improvements
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Autodesk also tells us that it now “supports a broader range of file types, such as TIFF”. Updated: It looks like it’s an implementation of a Mudbox feature within Maya LT. In particular, they can create undercuts in the geometry they generate, enabling artists to create complex 3D forms like ears from the surface of a model with a single stamp. However, it’s potentially a very neat feature: also recently introduced in ZBrush 4R8, vector displacement maps let artists create much more complex surface geometry than conventional 2D alphas. The main new features in Maya LT 2018 itself are those in the sculpting toolset.Ĭharacter artists get support for symmetrical sculpting, so changes made to one side of a mesh are automatically mirrored to the other, even if a character is posed asymmetrically.Īutodesk’s blog post also mentions support for vector displacement map-based stamping, although at the time of posting, there’s no information about it on the page in the online documentation it links to. Sculpting: support for symmetrical sculpting and vector displacement maps The update adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor. Autodesk has released Maya LT 2018, the latest version of its cut-down edition of Maya for games artists.